Patrick's Theorem
If the experiment works, you must be using the wrong equipment.
Skinners's Constant
That quanity which, when multiplied times, divided by, added to, or
subtracted from your answer ... gives you the answer you should have
gotten.
Horners's Five Thumb Postulate
Experience varies directly with equipment ruined.
Flagle's Law of the Perversity of Inanimate Objects
Any inanimate object, regardless of its composition or configuration, may
be expected to perform ... at any time ... in a totally unexpected manor,
for reasons that are obsure or else completely mysterious.
Allen's Axiom
When all else fails, read the directions.
The Spare Parts Principle
The accessibility, during recovery, of small parts which fall from the
work bench, varies directly with the size of the part, and inversely with
its importance to the completion of the work underway.
The Compensation Corollary
The experiment may be considered a success if no more than 50% of the
observed measurments must be discarded to obtain a correspondence with
theory.
Gumperson's Law
The probability of a given event occuring is inversely proportional to
its desirability.
The Ordering Principle
Those supplies needed for yesterday's experiment must be ordered no later
than tomorrow noon.
The Ultimate Principle
By definition, when you are investigating the unkown you do not know what
you will find.
The Futility Factor
No experiment is ever a complete failure ... It can always serve as as a
bad example.
Airplane Law
When the plane you are on is late, the plane you want to transfer to is
on time.
Allison's Precept
The best simple-minded test of expertise in a particular area is the
ability to win money in a series of bets on future occurrences in that
area.
Anderson's Law
Any system or program, however complicated, if looked at in exactly the
right way, will become even more complicated.
Anthony's Law of Force
Don't force it, get a larger hammer.
Anthony's Law of the Workshop
Any tool, when dropped, will roll into the least accessible corner of the
workshop.
Corollary - On the way to the corner, any dropped tool will first always
strike your toes.
Army Axiom
Any order that can be misunderstood has been misunderstood.
Axiom of the Pipe. (Trischmann's Paradox)
A pipe gives a wise man time to think and a fool something to stick in
his mouth.
Baker's Law
Misery no longer loves company. Nowadays it insists on it.
Barber's Laws of Backpacking
1) The integral of the gravitational potential taken around any loop
trail you choose to hike always comes out positive.
2) Any stone in your boot always migrates against the pressure gradient
to exactly the point of most pressure.
3) The weight of your pack increases in direct proportion to the amount
of food you consume from it. If you run out of food, the pack weight
goes on increasing anyway.
4) The number of stones in your boot is directly proportional to the
number of hours you have been on the trail.
5) The difficulty of finding any given trail marker is directly
proportional to the importance of the consequences of failing to find
it.
6) The size of each of the stones in your boot is directly proportional
to the number of hours you have been on the trail.
7) The remaining distance to your chosen campsite remains constant as
twilight approaches.
8) The net weight of your boots is proportional to the cube of the
number of hours you have been on the trail.
9) When you arrive at your chosen campsite, it is full.
10) If you take your boots off, you'll never get them back on again.
11) The local density of mosquitos is inversely proportional to your
remaining repellent.
Barth's Distinction
There are two types of people: those who divide people into two types,
and those who don't.
Boren's First Law
When in doubt, mumble.
Brook's Law
Adding manpower to a late software project makes it later.
Barzun's Laws of Learning
1) The simple but difficult arts of paying attention, copying
accurately, following an argument, detecting an ambiguity or a false
inference, testing guesses by summoning up contrary instances,
organizing one's time and one's thought for study - all these arts -
cannot be taught in the air but only through the difficulties of a
defined subject. They cannot be taught in one course or one year, but
must be acquired gradually in dozens of connections.
2) The analogy to athletics must be pressed until all recognize that in
the exercise of Intellect those who lack the muscles, coordination,
and will power can claim no place at the training table, let alone on
the playing field.
Forthoffer's Cynical Summary of Barzun's Laws
1) That which has not yet been taught directly can never be taught
directly.
2) If at first you don't succeed, you will never succeed.
Decaprio's Rule
Everything takes more time and money.
Dijkstra's Law of Programming Inertia
If you don't know what your program is supposed to do, you'd better not
start writing it.
Etorre's Observation
The other line moves faster.
First Maxim of Computers
To err is human, but to really screw things up requires a computer.
Gallois's Revelation
If you put tomfoolery into a computer, nothing comes back out but
tomfoolery. But this tomfoolery, having passed through a very expensive
machine, is somehow ennobled, and no one dares to criticize it.
Corollary - An expert is a person who avoids the small errors while
sweeping on to the Grand Fallacy.
Glib's Laws of Reliability
1. Computers are unreliable, but humans are even more unreliable.
Corollary - At the source of every error which is blamed on the computer
you will find at least two human errors, including the error of
blaming it on the computer.
2. Any system which relies on human reliability is unreliable.
3. The only difference between the fools and the criminal who attacks a
system is that the fool attacks unpredictably and on a broader front.
4. A system tends to grow in terms of complexity rather than
simplification, until the resulting unreliability becomes
intolerable.
5. Self-checking systems tend to have a complexity in proportion to the
inherent unreliability of the system in which they are used.
6. The error detection and correction capabilities of a system will
serve as the key to understanding the types of error which they
cannot handle.
7. Undetectable errors are infinite in variety, in contrast to
detectable errors, which by definition are limited.
8. All real programs contain errors unless proven otherwise, which is
impossible.
9. Investment in reliability will increase until it exceeds the probable
cost of errors, or until somebody insists on getting some useful work
done.
The Golden Rule of Arts and Sciences
Whoever has the gold makes the rules.
Golub's Laws of Computerdom
1. Fuzzy project objectives are used to avoid the embarrassment of
estimating the corresponding costs.
2. A carelessly planned project takes three times longer to complete
than expected; if carefully planned, it will take only twice as long.
3. The effort required to correct course increases geometrically with
time.
4. Project teams detest weekly progress reporting because it so vividly
manifests their lack of progress.
Goodin's Law of Conversions
The new hardware will break down as soon as the old is disconnected and
out.
Gordon's First Law
If a research project is not worth doing at all, it is not worth doing
well.
Gray's Law of Programming
N+1 trivial tasks are expected to be accomplished in the same time as N
trivial tasks.
Loggs Rebuttal - N+1 trivial tasks take twice as long as N trivial tasks
for N sufficiently large.
Grosch's Law
Computer power increases as the square of the costs. If you want to do
it twice as cheaply, you have to do it four times as fast.
Halpern's Observation
The tendancy to err that programmers have been noticed to share with
other human beings has often been treated as if it were an awkwardness
attendant upon programming's adolescence, which (like acne) would
disappear with the craft's coming of age. It has proved otherwise.
Hoare's Law of Large Programs
Inside every large program is a small program struggling to get out.
Howe's Law
Every man has a scheme that will not work.
IBM Pollyanna Principle
Machines should work. People should think.
Laws of Computability as Applied to Social Science
1. Any system or program, however complicated, if looked at in exactly
the right way, will become even more complicated.
2. If at first you don't succeed, transform your data set.
Laws of Computer Programming
1. Any given program, when running, is obsolete.
2. Any given program costs more and takes longer.
3. If a program is useful, it will have to be changed.
4. If a program is useless, it will have to be documented.
5. Any given program will expand to fill all available memory.
6. The value of a program is proportional to the weight of its output.
7. Program complexity grows until it exceeds the capability of the
programmer who must maintain it.
8. Make it possible for programmers to write programs in English, and
you will discover that programmers cannot write in English.
9. Software is hard. Hardware is soft. It is economically more
feasible to build a computer than to program it.
10. An operating system is a feeble attempt to include what was
overlooked in the design of a programming language.
Law of Selective Gravity
An object will fall so as to do the most damage.
Jenning's Corollary - The chance of the bread falling with the buttered
side down is directly proportional to the cost of the carpet.
Lubarsky's Law of Cybernetic Entomology
There's always one more bug.
Paperboy's rule of Weather
No matter how clear the skies are, a thunderstorm will move in 5 minutes
after the papers are delivered.
Project scheduling "99" rule
The first 90 percent of the task takes 10 percent of the time. The last
10 percent takes the other 90 percent.
Sattlinger's Law
It works better if you plug it in.
Segal's Law
A man with one watch knows what time it is. A man with two watches is
never sure.
Shaw's Principle
Build a system that even a fool can use and only a fool will want to use
it.
Troutman's Programming Postilates
1. If a test installation functions perfectly, all subsequent systems
will malfunction.
2. Not until a program has been in production for at least six months
will the most harmful error be discovered.
3. Job control cards that positively cannot be arranged in proper order
will be.
4. Interchangeable tapes won't.
5. If the input editor has been designed to reject all bad input, an
ingenious idiot will discover a method to get bad data past it.
6. Profanity is the one language all programmers know best.
The Unspeakable Law
As soon as you mention something ... if it's good, it goes away; if it's
bad, it happens.
Weinberg's Law
If builders built buildings the way programmers wrote programs, then the
first woodpecker that came along would destroy society as we know it.
Corollary - An expert is a person who avoids the small errors while
sweeping on to the Grand Fallacy.